User manual Archival Methods 2-Ply Pearl White Conservation Mat Board | replace.me
An economical alternative to cotton pulp boards, Conservation boards share similar surface and cutting characteristics. Purified wood fiber is recognized as being safe to use with paper artwork, photographs and documents.
For archival use, the boards are acid and lignin-free with alkaline or neutral sizing. In addition the boards are buffered with calcium carbonate for added protection and longer life and made without optical brightening agents.
The pearl white color is characterized by a warmer tonality than bright white museum board and is less yellow than antique white. If you own a Archival Methods mounting boards and have a user manual in electronic form, you can upload it to this website using the link on the right side of the screen.
The user manual lists all of the functions of the Archival Methods 2-Ply Pearl White Conservation Mat Board , all the basic and advanced features and tells you how to use the mounting boards. The manual also provides troubleshooting for common problems. Even greater detail is provided by the service manual, which is not typically shipped with the product, but which can often be downloaded from Archival Methods service.
In the triggers workspace you can ‘snapshot’ a MIDI event and assign that specific snapshot to trigger a playback on the desk. If it sees a match, it triggers the designated playback. Page of the Titan Mobile manual has details on Triggers. They are quite easy to use. BTW, I do training and support for Avolites. Google Alerts found your post. Thanks Phil and Vjacobss! Last night I hooked up a lepricon to titan mobile via DMX triggers to get extra faders and it was a breeze.
I wonder if there will be latency issues I think this opens up completely new ways to program light shows and combine flexibility and timing. I am going to do this but on a full scale lighting rig and trigger playbacks on my lighting desk May 08 am.
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Thickness 2-ply Quantity 25 boards Dimensions Galleries, museums, photographers, artists, archivists and decorators will appreciate this 25 pack of 24 x 30″ 2-Ply Pearl White Conservation Mat Board from Archival Methods. Each board is made of alpha-cellulose pulp from purified wood fiber. An economical alternative to cotton pulp boards, Conservation boards share similar surface and cutting characteristics.
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The user manual lists all of pearl expert manual pdf free functions of the Archival Methods 2-Ply Pearl White Conservation Mat Boardall the basic and advanced features and tells you how to use the mounting boards. The manual also provides troubleshooting for common problems. Even greater detail is provided by the service manual, which is not typically shipped with the product, but which can often be downloaded pearl expert manual pdf free Archival Methods service.
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The Pearl has personality files for most lighting fixtures in the known universe, and these are stored internally in the console. If you want to use a personality not available in the console, you can load it from a personality disk, a wide range of which can be downloaded from the Avolites website.
See section 12 in the reference manual for details of how to download personalities. Note: To use the internal personality files, make sure there is no disk in the disk drive. The display shows information about the fixture. This is explained later. You can change this using the numeric keypad if you want the fixture at a different address. You can continue to patch this type of fixture at the next free DMX address by pressing the next Swop button you want to use.
You can also patch a range of fixtures by holding down the first button in the range and pressing the last button, as with dimmers. If you want to patch a different type of fixture, you can change the type of fixture to be patched very easily. You can call back these settings instantly from the palette buttons when you are programming.
You can only load the preset palettes during patching. However, to keep it simple, stick to line A while you are learning.
This will help you greatly when programming as you try and remember where you patched everything. This makes sure that there are no overlaps or gaps in the DMX addresses. The Pearl can tell you the DMX address it is using for each fixture, and in some cases can show you how to set the dip switches on the fixture. Write down the addresses for all the fixtures, then go and set them.
A24 is address 24 on DMX line A. In the lower part of the screen, more information is shown for this fixture. You can also move a fixture onto a different handle, and delete a fixture from a handle, but this loses any programming for the fixture. How to change the patching is described in detail in section 2 of the reference manual on page You can invert the operation of channels and set various other fixturespecific options using the Patch Utilities softkey.
Inverting pan and tilt channels can be useful to mirror fixtures on opposite sides of the stage, or to correct for hanging a fixture the wrong way round. Section 2 of the reference manual on page describes how to set these options. When you have patched all your dimmers and fixtures, press the Exit button on the numeric keypad to go back to normal mode. The Pearl has a built in floppy disk drive which allows you to save everything you have done. You should get into the habit of saving your show regularly to guard against that unexpected moment when the worst happens.
The disk drive is in the front left hand corner of the console, beneath the master faders. It only takes a minute or so to save the contents of the Pearl to disk. You can then reload it if you mess up the show by accidentally changing something, or if some helpful person steals the Pearl you can load your programming into a replacement console and the show can go on.
Press B [No]. The display will tell you when the Pearl has finished. The DMX output will be frozen in its last state. Press Patch, then A [Dimmer]. Note the DMX address where the Pearl is going to patch on the top line of the display.
Hold down the AVO button. Press the blue Swop buttons for channels 1, 2, 3, 4, 5 and 6. Let go of the AVO button. Because you were holding down AVO, the dimmers are patched to the top set of faders, Press Exit twice to leave Patch mode. Press Patch, then B [Choose a fixture].
Ensure there is no disk in the disk drive. Press F [More] until one of the softkey options is MMacm4. Press the softkey for that option. Wait for the Pearl to. Press Swop button 10 to patch the fixture. Controlling dimmers and fixtures. Having patched all the dimmers and fixtures you want to use, you are ready to start operating them.
This chapter explains how you do this. To manually control fixtures and dimmers, you need to be in Program mode, so ensure the key is set to Program. Controlling dimmer channels is simple — you just push up the fader of the handle where the dimmer is patched. Controlling fixtures is nearly as simple, except there are a few more functions to control than just intensity.
The Pearl then knows that any changes you make are only to be sent to these fixtures. You can select fixtures individually, or several at once. For dimmers and fixtures on the top bank of faders, hold down the AVO button and press the Swop buttons below the faders you want. They are shown in dark blue on the VDU screen. You can change the fixture page, if you need to, by pressing one of the other Fixture Page buttons. You can select dimmers or fixtures patched to the top faders by holding down the AVO button and pressing the Swop button for the fader below.
Having selected the fixtures you want to control, you then need to select the attributes pan, tilt, colour etc. The attributes are selected using the buttons on the lower right corner of the Pearl and controlled using the wheels.
The attributes you can control will vary depending on the type of fixture you are using. For scans, you can control the pan, tilt, colour, gobo and other functions. Any other attribute of the fixtures you selected can be controlled by pressing the appropriate button and turning the wheels.
The display will show which functions the left and right wheels are going to control. You can change which attribute you are viewing by pressing a different Attribute button. If the fixture personality supports range tables and Intelligent Attribute Display is turned on Hold AVO and press 1 then for some attributes, rather than showing a percentage value above the wheels, the current colour or gobo name will be displayed.
This only happens on some fixtures. You can use the Dimmer attribute to control the intensity channel of the fixture, or you can use the fader of the handle. The effect is the same. Note: Once you have changed any attributes, all the fixtures will be automatically deselected the next time you press a fixture select button. To avoid lots of swop-button-pressing, the Pearl allows you to put fixtures or dimmer channels into groups, which you can then use to select all the fixtures just by typing the group number.
If you are using the graphics tablet you just press one button on the tablet and all the fixtures in the group are magically selected. Once you have created a group, you can then quickly select all the fixtures in the group:. If you are using the graphics tablet, you can save and recall groups with one touch of the pen. This is described in more detail in the Graphics Tablet chapter.
You can also use it to make all pan and tilt positions the same for a range of units or to make dimmer levels the same. Fan mode automatically spreads out a selected range of fixtures to produce a fan of light beams, like rays of sunlight.
The first and last fixtures of the range are affected most, and the central fixtures are affected least. The amount of fan can be set using the wheels. Note: The order in which you select the fixtures sets how the fan effect works.
The fixtures you select first and last will be the ones which change most. The fan effect, while normally used on pan or tilt attributes, can be applied to any attribute. You will be able to see the effect of fan mode best if you have a row of at least 4 fixtures. If you have an odd number of fixtures, the central fixture will not move in fan mode. Select the fixture by pressing Swop button Turn the A wheel anticlockwise to make the amount of Cyan change you can turn B wheel anticlockwise to make the Magenta change which will give a darker blue.
Turn the A and B wheels the mac should move until it points in the direction you want. When you are controlling your lighting, it would be nice to instantly call back a position such as centre stage, or a particular colour like red, blue etc, rather than having to set the value on the wheels every time. You can use these palettes as they are, modify them to your own settings, or save new settings.
Palettes have another big advantage. The easiest way to use a palette value is by the menu on the LCD screen. The value will be set to all the fixtures which are selected. The lights should turn red. While you hold the button, the top line of the display shows the legend for the attribute White, Green etc.
When you release the button, the palette is applied. You can easily save your own palettes, or modify existing ones. The position of the fixtures is stored as a palette. If you had pressed the grey button for preset 21, that would have been the same as what we did above. This means when you recall a palette entry, you know which attributes of the fixture are going to change. You do this using the Attribute buttons when saving the palette. The lights on the attribute buttons come on to show you what will be stored.
There are ways of extracting only, say, colour information from palettes which have other attributes as well, which are described in the reference manual. For some attributes, such as colour, you want to set the same control values to all the fixtures of the same type. For other attributes, like position, each fixture needs a different setting to get the light beams to point where you want.
So to create a shared palette, you press Clear then select and modify only one fixture. This is normally used for positioning palettes, and sometimes for image focusing. You can add positions for more fixtures to an individual palette just by saving the palette again with the new fixtures set.
This is the term previously used for a palette on Avolites consoles. The meaning is the same. Press the handle 10 Swop button to select the fixture. Press B [Red]. The fixture should change to Red. Press Clear to clear any changes. Press the swop buttons for the Mac fixtures. Press ML menu then A [Locate fixture] to turn them on. The first fixture will be selected. Use the wheels to point the fixture where you want.
When all fixtures are positioned, press Store Palette and type 21 on the keypad, then press Enter. The Pearl, in common with other Avolites consoles, has a shape generator sometimes known as an Effects Generator on other consoles. This allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming. You can control the size, speed and positioning of the shape, and how the shape is allocated across a range of fixtures. Once you have mastered the basics, you can try some more interesting arrangements.
A shape is a pre-programmed movement sequence which usually repeats over and over again. Typical shapes are circles, spirals, squares, etc. There are also random shapes, which do not repeat.
A circle shape, for example, would cause the beam of the fixture to move in a circular path on the stage. When you apply a shape, it works on the current settings of the fixture. So if you apply a circle to the pan and tilt attributes of a fixture, the centre of the circle will be at the current pan and tilt position.
You can change the size of the circle, and the speed of the circle. By moving the pan and tilt position of the fixture, you can move the whole shape around the stage. Shapes can be applied to other attributes of a fixture, not just pan and tilt. You can use them to create colour changes, gobo changes, iris changes and a variety of other attributes.
Each shape is designed to modify one particular attribute. Selecting a shape is very similar to selecting a value from a palette. When you choose a shape, it will be applied to all selected fixtures. There are a wide range of different shapes available in the list, use Softkeys F and G to look through the different pages.
The best way to find out what all the shapes are like is to try them out. It is easy to change the size and speed of a shape after it has first been selected. The minimum size is zero. The minimum speed is Stop. Again, you will not see the shape moving, though it will offset the positioning of the fixture.
This means that the movements will be centred around the current position of the fixture. Shapes get more interesting and look more impressive when you apply them to multiple fixtures.
The Pearl lets you set how a shape is spread across several fixtures. In the case of a circle, this can vary from all fixtures moving identically a spread of None , fixtures working in pairs a spread of 1 through to all fixtures being distributed evenly through the shape, so the first fixture is just starting the shape as the last one finishes an Even spread.
This is the same as the number of fixtures, so if you have 4 fixtures doing the shape, a spread of 4 would be the same as an Even spread. You can also set the Fine Spread value, which introduces a slight offset into the timing of the shape across each fixture. The minimum is Even the shape spread evenly across the fixtures , then Zero all the same , then 1, 2, etc.
To start with, keep the Fine Spread set to zero, and work with the Coarse Spread setting, or everything will get confusing. Press G [Shape Generator]. Press A [Playback a shape]. Press A again [Circle 1]. The fixtures will move. Press D [Rainbow Spread]. The fixtures will change in rainbow colours. Press Softkey D and use the wheels to set the speed of changes and the number of colours used the size of the shape.
So, you now know how to control your dimmers and fixtures, and how to use the shape generator. This chapter tells you how to record the wonderful effects you have created so that you can recall them at the touch of a button or fader.
The Pearl has 15 playback faders across the bottom of the desk, into which you can record your effects. You select a different page of playback faders by rolling the roller above the faders. Before we get onto the details of recording memories, there are a couple of general things about how the Pearl works. The first thing to understand is what happens when you play back more than one memory at a time, and the operation of HTP and LTP channels.
If two or more memories are turned on together, or if you fade out a memory, the Pearl needs to know how to output the levels from the memories. To make this work, the Pearl treats channels which control intensity differently from other moving light control channels.
This means that if the same HTP channel is turned on at different levels in several memories, the highest level will be output. When you fade a memory, the HTP channels fade out. This means that the latest change takes over from any other values, so the most recent memory to be turned on is the one which is output.
When you fade in a memory, LTP channels do not fade, but come on at their full values, and stay there until another value is set. This is important, because when you fade in a memory you normally just want the fixtures to fade up in their proper position, colour and.
When you start setting dimmers and moving fixtures, the Pearl remembers what you have changed. When you record a memory, only the settings in the programmer i. When you press Clear by the numeric keypad , all fixtures are cleared from the programmer. You also need to press Clear when you finish programming, because any functions in the programmer will override playbacks. Note: Turning on a memory does not place the values from the memory in the programmer the Include function lets you do this, see page The Locate Fixture function does not place any values in the programmer either.
In the screen shown here, the Locate Fixture function has been used on fixtures 1 to 8, then the pan value has been changed on fixtures 3. The Pearl has 30 pages of 15 memories, which are controlled using the 15 faders across the bottom of the console. The page is selected using the Roller. This ensures that you are starting with a clean slate. You can include shapes in a memory if you want. The active segment is the one nearest the playback faders.
Playing back a memory is very simple. Just raise the fader. Make sure there are no values in the programmer by pressing the Clear button, because anything in the programmer will override the playback. All the HTP intensity channels in the memory will fade up with the fader. The LTP movement channels will be set as soon as the fader leaves the zero position. This can be useful if you want to position the fixtures in blackout and have them ready to turn on, rather than seeing them snap into position if you put the fader up quickly.
You can change pages to select another 15 memories simply by rolling the roller to a new segment. If any playbacks are turned on when you change page, they remain turned on. The Swop button above the playback flashes.
If you want to use the same playback fader on a new page, you need to lower it to zero to turn off the first playback, then raise it again to turn on the new playback on the new page. The roller has 10 segments. There are 3 buttons next to the roller allowing 3 pages of roller. Stick a strip of tape across the roller and every time you save a memory, write a brief description of it on the roller segment above. You will then have a handy quick reference to what is in each memory.
The legend for each memory is shown at the bottom of the VDU screen, so you can see at a glance what is stored in each fader. The VDU screen shows you what you are typing. You can also label the playback pages, palette pages and palette entries using the other softkeys. The Swop buttons enter capitals and the Flash buttons enter lower case letters. You can, however, make use of Palette names on the LCD display. The new memory will be a linked copy of the old one. If you change a memory which is linked, all the other memories linked to it will change too.
Just press the Photocopy button one of the blue command buttons before you start the copy. You can edit any part of a memory you have already saved simply by making the changes and saving the new information on top of the memory. The changes you have made are saved into the memory. None of the other information in the memory is affected. If you want to replace the memory with a new memory, you can use B [Replace memory].
The Include function lets you reload a memory back into the programmer. You can then use it in a new memory. The Include function loads selected attributes of selected fixtures into the programmer. Ai V10 Installer. Version is fully featured, but it will flash white on all outputs every 2 min until a dongle or software licence is installed.
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